Prizes Suspended (for now)

September 21st, 2011

The Sidehatch has been up and running for two years now, and in that time we’ve had our ups in downs both in terms of traffic and in revenue, but overall we’ve been running in the red the entire time. The plan to have prizes alongside a flash game site has not panned out – with more traffic it might have, but at our current levels it’s not sustainable. It’s because of this that I’ve suspended giving out prizes for now, as I can’t keep subsidizing the business with my own funds. We’ll see what happens to the traffic – if it dips too badly, or if we see an increase later on for some reason, the prizes might be reinstated. For now players will still be able to earn points in the case that the prizes do come back.

I apologize for the change in what makes The Sidehatch different, but we sincerely hope all of our players stay around, as I think we have the best collection of flash games on the internet. Not the biggest, and not the most exclusive, but the overall best. Please feel free to let us know how you feel about this in the comments.

How to use JoyToKey with Flash Games

September 23rd, 2010

I posted a link to one of our newer games on Reddit (MegaTankMan, a Mega Man type game), and several of the users there pointed out that they game was hard to play with a keyboard. This is true for a lot of flash games, but unfortunately flash developers are limited to the keyboard. You, however, are not limited. There’s a program called JoyToKey that turns joystick/gamepad/controller input into keyboard input. All you have to do is set what keys you’d like each button to hit, and you’re good to go.

You can find the JoyToKey here.

Every joystick/gamepad is different, but I’ll run through the setup using the wonderful Xbox 360 controller. First, download and run the program after extracting the zip file – no installation needed, so if you want to keep track of it, place the folder on your desktop or somesuch. Make sure you connect your controller to your computer first or the program will yell at you. At least, I always imagine errors are the programs yelling at you. By default, JoyToKey won’t list every button that’s on the 360 controller, so we need to change a few settings first. Click the “others” tab on the right, and change the settings like so:

JoyToKey 360 settings

Now all you need to do is actually set the keys. Go back to the “Joysticks” tab. Each field listed there is a different controller button, and it would take some guessing to figure out which one each is, so here’s a list of most of them that you’d want to use:

Left Thumbstick Up = AxisY(<0)
Left Thumbstick Down = AxisY(>0)
Left Thumbstick Left = AxisX(<0)
Left Thumbstick Right = AxisX(>0)

Directional Pad Up = POV1:UP
Directional Pad Down = POV1:DOWN
Directional Pad Left = POV1:LEFT
Directional Pad Right = POV1:RIGHT

A = Button 1
B = Button 2
X = Button 3
Y = Button 4

Left Bumper = Button 5
Right Bumper = Button 6

To set them, just double click on them, hit the key you want them to correspond to, and hit OK. If you’re using a different controller, you’re on your own, but it shouldn’t be too hard to figure out. While you may not want to do this for every flash game you play, if you find one that you really like it can make it a much more enjoyable experience, especially for platformers.

New Design

June 27th, 2010

You may have noticed that things look a little brighter around here- We did a complete overhaul of the site’s look and feel, along with a bunch of backend stuff to make adding new features easier in the future. Our fingers are raw, our keyboards stained with Cheeto dust, and our bodies now immune to caffeine. But we hope you like it. If you don’t, or are just feeling mean, let us know what you don’t like or what you’d change. We’ll probably listen.

Also, the redesign isn’t quite done: the profiles will be getting a massive overhaul soon, the inbox needs to be prettied up, and all sorts of other things need to be done. But first? Nap time.